Itou Kaiji, now free of debt but without a penny is leeching himself in Mr.Sakazaki's new house, despite all the flirtings (extreme torment for Kaiji) from Sakazaki's daughter, Mikoko. Sakazaki attempts to kick Kaiji out, even by offering a farewell 'we never knew each other' money of 3000000 yen. While Kaiji ponders himself on the decision, he is visited by Miyoshi and Maeda, two of his 'allies' he had saved from the last part of the series.
The Legend of Koizumi
Global political figures such as The Pope, Kim Jong Il, George W. Bush and recent Japanese Prime Ministers play riichi mahjong against each other. Volume 3: Ritz Season.1 Volume 4: Oretachi Kenou Shineitai Volume 11: Ritz Season.2 Volume 12: Lacross Shoujo Katagiri Ririn-san wa Totemo Moteru Volume 13: Ritz Season.3
Sword Art Online: Project Alicization
Kirito awakens in a vast, fantastical forest filled with towering trees. In his search for clues to the truth of his surroundings, he encounters a young boy who seems to know him. He ought to be a simple NPC, but the depth of his emotions seem no different than a human. As they search for the boy's parents, Kirito finds a peculiar memory returning to him. A memory from his own childhood, of this boy and a girl, too, with golden hair, and a name he should have never forgotten—Alice. (Source: Yen Press)
Hikaru no Go
When Hikaru Shindou discovers an old go board in his grandfather's attic, he is greeted by the spirit of an ancient go master, Sai Fujiwara no. Sai spent his life teaching the techniques of the board game to an emperor during the Heian era, and now in his ghostly state, he is eager to share his passion with the unsuspecting Hikaru. The only problem is that Hikaru is not all that interested in board games. But Sai is not easily dissuaded. Pressured by Sai's unrelenting desire to pursue something he refers to as the "Divine Move," Hikaru begrudgingly consents to playing the game, executing moves as dictated by Sai. But slowly, intrigued by the dedication of his peers, he begins to learn the basics of the game. As Hikaru enters into the world of go, guided by his intangible tutor and inspired by his rival, Akira Touya, he cannot help but be drawn into the complex game as he grows determined to prove his own abilities. In a coming-of-age story centering around an ancient board game, tells the story of a boy maturing through the pursuit of his newfound passion. [Written by MAL Rewrite]
Katagiri Yuuichi believes that friends are more important than money, but he also knows the hardships of not having enough funds. He works hard to save up in order to go on the high school trip, because he has promised his four best friends that they will all go together. However, after the class' money is all collected, it's stolen! Suspicion falls on two of Yuuichi's friends, Sawaragi Shiho and Shibe Makoto. Soon afterwards, the five of them are kidnapped, and wake up in a strange room with a character from a short-lived anime. Apparently, one of them has entered them into a "friendship game" in order to take care of their massive debt. But who was it, and why did they have such a debt? Could they have stolen the money from class to pay for entry into the game? Yuuichi and his best friends will have to succeed in psychological games that will test or destroy their faith in one another. (Source: MangaHelpers)
Ten: The Blessed Way of the Nice Guy
It is 23 years after Akagi Shigeru's deadly battle with Washizu Iwao. Ten Takashi is living his life as a rep mahjong player. A kind person at heart, he also possesses a ingenious talent in mahjong. One day Ten meets Igawa Hiroyuki, a student player who 'plays by logic.' Hiroyuki is overwhelmed at Ten's playing style which involves anything besides logic, and soon becomes one of his close friends. Being the rep player he is, Ten had to play against some Yakuza. The chance of victory seemed to be on Ten's side, then the yakuza decides to call their secret weapon, a legendary rep player called...
Wishing she would live up to the ideal, Kanzaki Nao's father named her thusly for "honesty." Nao has more than lived up to her father's wishes—even exceeding them and earning the label of "a foolishly honest girl." This makes Nao the least qualified candidate for the high stakes "Liar Game," where winning requires deceiving the opponent out of their money and losing means receiving massive debt; however, that doesn't stop a box containing a hundred million yen in cash and a card informing her of her participation in the game from arriving at her doorstep, nor does it stop her from being promptly tricked out of the entire sum of money. Upon hearing that a genius swindler, responsible for the bankruptcy of a major corporation, is being released from jail, Nao goes to the swindler, Shinichi Akiyama, to enlist his help. With that, the two are drawn into the dark, greed-filled, and deceptive world of the Liar Game. [Written by MAL Rewrite]
Tobaku Hakairoku Kaiji
After Kaiji's showdown with Chairman Hyoudou at Starside Hotel, Kaiji is forced into labor at an underground mine. With meager wages each day, he will work for decades unless he doesn't do something. Now Kaiji must wager his earnings in underground Chinchirorin gambles for a ticket to the rest of the world. But even if he surfaces, he only has one chance to pay back his enormous debt, and that is by challenging the "unbeatable" Pachinko machine, The Bog. (Source: MU)
Tobaku Datenroku Kaiji - One Poker Hen
In the aftermath of the disclosure game that won two Mahjong anomalies, the villainy "17 steps" game. Kazuya sets forth a gamble of 2,000,000,000 Yen! How will Kaiji survive?!
Gambling Apocalypse Kaiji
Itou Kaiji is a bum who steals car emblems and slashes tires on what seems to be a regular basis. This routine changes one day when he is paid a visit by a man in a trench-coat. Once the two get talking, it seems that the visitor (Calling himself Endou) is a debt collector. The reason for his visit is an unpaid loan which kaiji had previously co-signed for a work-mate (Furuhata Takeshi). The original loan was 30000 yen and once Takeshi had disappeared, the loan then fell on Kaiji. Kaiji is then told of a way to clear the interest compounded debt (which stood at 3,850,000 yen), which involved getting on a boat with others in his position. Once on the boat the debtors would then have to gamble with loaned money, which would end with a few winning, and others getting into deeper debt and having to work to pay of their debts. After some coercing kaiji accepts a position on the boat, in order to clear himself and make a bit of money as well... (Source: AniDB)
Always deemed inferior to her elder sister, the strong-willed yet aimless Chihaya Ayase has no dream of her own. In contrast to her, Taichi Mashima, the son of a surgeon, is gifted yet insecure as he is burdened by the heavy expectations of his strict mother, who wants him to be perfect in everything. However, the lives of Chihaya and Taichi soon change as they encounter Arata Wataya, the new transfer student in their class. Inspired by Arata's dream to become the best at competitive karuta—a card game based on the classic anthology of one hundred Japanese poets—Chihaya quickly falls in love with the game. Refusing to lose to the talented Arata, the prideful Taichi joins along and immerses himself in the game, aiming to one day surpass his fated rival. The three friends spend their childhood practicing karuta everyday, until certain circumstances force them to part with each other. A few years later, now in high school, the trio finds themselves reunited through the world of competitive karuta. Alongside their newfound comrades and rivals, they embark on a journey of self-discovery, friendship, and romance. [Written by MAL Rewrite]
March Comes in Like a Lion
Rei Kiriyama is an extraordinary shogi player. Among the few elites to have gone professional as a middle school student, he is considered a genius. But what lies behind his prodigious facade is a teenage boy who suffers immense pressure from both his family, and from the high expectations from the shogi community. Rei moves out to live a more independent life away from his family, but his unorganized lifestyle and unsociable personality show no signs of improvement. However, in a twist of fate that will prove to be a turning point in his life, Rei then encounters the Kawamoto sisters—the motherly Akari, the passionate Hinata, and the energetic Momo—who take great care of him. tells the story of Rei as he reshapes his melancholic life and picks up the courage to begin facing the problems he evaded during his past. [Written by MAL Rewrite]